How to Get Sky Walk — Cost & Location

Mobility

How to unlock Sky Walk — tall pillars near Starter Island, 20k Beli cost, 10 uses, race bonuses.

Sky Walk — How to Unlock

Sky Walk lets you walk in the air, granting vertical mobility. It’s one of the first skills you should unlock. You get 10 Sky Walks total (naturally — accessories and races can add more).

How to Get It

Detail Value
Location Inside one of the tall pillars near Starter Island (Sea 1)
Cost 20,000 Beli
Title “Windwalker”

How to Use

  • Press Space repeatedly mid-air to walk upward
  • Each jump propels you higher

Why Sky Walk Is Worth Unlocking Early

Sky Walk is a movement skill, not a damage upgrade, but that does not make it optional in practice. It gives you a way to change height without needing a nearby ladder, platform, or terrain feature. That matters when you are travelling through uneven islands, trying to reach a tall objective, or recovering after falling away from a route. The skill is also useful for learning the map because it lets you inspect a path from above instead of making every climb from ground level.

The 20,000 Beli cost is easier to evaluate when you compare it with the time it can save. If you are repeatedly taking a long route around cliffs or restarting a climb after a mistake, movement is part of your progression efficiency. Sky Walk will not replace a combat build, but it removes a common source of friction while you are working through the early game.

Before You Travel to the Trainer

Make sure you have the full 20,000 Beli before heading to the tall pillars near Starter Island. The trainer is inside one of those pillars, so it helps to arrive with a little patience and enough open inventory space to keep track of what you unlock. If you are uncertain which pillar is correct, use the surrounding Starter Island landmarks rather than relying on a video whose map may predate an update.

Sky Walk does not have a listed level requirement on this page. That makes it a practical early purchase once the cost is available. If Beli is limited, decide whether your next immediate goal is a required combat purchase or mobility. Players who are mostly following island quests often feel the benefit quickly; players who are saving for a specific progression requirement can simply bookmark this route and return after that purchase.

A Simple Practice Routine

After buying the skill, start in an open area. Jump once, then press Space again while already in the air. Continue using repeated presses to gain height. The goal of early practice is not to climb as high as possible; it is to learn the rhythm of the inputs and how much room you need to change direction safely.

Try three short drills. First, climb a small amount and land on the same piece of ground. Second, use a few Sky Walks to cross a gap and land on a visible platform. Third, climb near a wall or landmark, then stop before you have used all of your available steps. These drills make it easier to judge the resource limit when you later use the skill in a busy area. Do not assume that an accessory or race bonus is active until you have confirmed it on your own character.

Managing the Base 10 Uses

The current base amount is 10 Sky Walks. Think of those uses as a movement budget: an unnecessary extra press early in a climb leaves less room to correct a mistake later. When you know the destination is only slightly above you, use the minimum number of presses needed and keep some steps in reserve. When crossing an unfamiliar area, aim for safe intermediate landings instead of committing every use to one long ascent.

Accessories and races can alter this budget. The Gravity Gauntlet is noted as unreleased and is therefore not something to plan a current build around. The reliable baseline is still the natural 10 uses. When an update changes an accessory, race, or movement rule, treat the in-game result and the latest official update information as more current than an older guide.

Race Bonuses

Certain races boost your Sky Walk:

Race Bonus
Skyborne V1 First Sky Walk +50%
Skyborne V2 First Sky Walk 2x power + Glide ability
Dragonborne V1 First Sky Walk +25%
Dragonborne (V1 base) +10% Health + 10% Health Regen

💡 The Gravity Gauntlet accessory (unreleased) gives +3 Skywalk on top of your base 10.

Choosing a Race Bonus

Skyborne V1 improves the first Sky Walk by 50%, while Skyborne V2 gives the first one double power and adds Glide. Dragonborne V1 improves the first Sky Walk by 25%. These bonuses are best understood as an opening boost, not as permission to ignore the rest of the route. They can help clear an early vertical gap or begin a climb efficiently, but you still need to manage the remaining uses and choose a safe direction.

Do not pick a race only because of a single movement number unless mobility is your main goal. A race can also affect the rest of your character, and an existing race may be more useful for the content you are currently farming. Use the bonus table as a comparison point, test the first jump after unlocking it, and then decide whether it makes a meaningful difference to the routes you actually take.

Common Mistakes and Quick Checks

The most common mistake is expecting Sky Walk to behave like unlimited flight. It is a set of repeated mid-air steps, and the base count is finite. Another mistake is spending every use vertically without leaving enough room to steer toward a landing. Start with shorter climbs until the input timing feels natural. If a route includes a safe platform, treat that platform as part of the plan rather than trying to clear the entire height in one attempt.

For a quick check after an update, confirm four things: the trainer is still in a tall pillar near Starter Island, the cost is still 20,000 Beli, the title still reads Windwalker, and the base count is still 10. If any of these has changed, report it with a first-party source through the site’s Contact page. That helps keep this guide useful without turning a live-game detail into an unqualified promise.

See the Races Guide for full details, or use the Contact page to send a correction with an official source.