
Dragon
SHybrid + Full Dragon dual forms. Bullet Barrage + Demolition Claw Storm wipe groups instantly. #1 fruit — dominates PvE, PvP, and boss fights alike. Dragonic Spiral Soar for unmatched aerial mobility.
All 40 fruits ranked with images, tier, rarity, and PvP/PvE scores. S-tier dominates endgame.

Hybrid + Full Dragon dual forms. Bullet Barrage + Demolition Claw Storm wipe groups instantly. #1 fruit — dominates PvE, PvP, and boss fights alike. Dragonic Spiral Soar for unmatched aerial mobility.

Awakened transformation unleashes Dual Lightning Emperor — massive AoE screen-clear. Thunder Pull chains enemies, Heaven Spear finishes. Terror Beam and Chain Lightning for devastating combos.

Gear 4 + Gear 5 dual transformations. Late-game monster with high damage across PvE and PvP. All-content powerhouse at max mastery.

Flight mode + strong AoE damage. Clean wing model. Transformation doesn't change moves but sustain makes it a top pick. Upgraded to Mythical in July 2026.

Sticky CC with high damage potential. Some rank it S-tier for late game. Strong in both PvE and PvP.

New Mythical Zoan planned for Sea 3. High defense hybrid form with rapid attacks and mobility. Exact stats TBD — check back after Sea 3 release.

Dreadful Storm + Saturn's Ring ultimate combo. No flight, but ground dominance is unmatched. Base form already deadly, transformation makes it unstoppable.

Gravity pull + combo potential. Excellent PvP crowd control and AoE farming.

Transformation amplifies entire kit. Claw barrage clears groups instantly — one of the best pure farming fruits at legendary tier. Base form decent, transformation lethal.

Water walking passive + heavy AoE damage. Lava Dragon Flight for mobility. Reliable farming workhorse — just not quite S-tier.

PvP crowd control + AoE damage. Dark pull combos and area denial. Realistic S-tier contender for PvP mains.

Unique mechanics with high burst damage. Cloud cruising for mobility.

Tectonic surge beam + full AoE kit. Extremely efficient PvE farming. Reworked from mediocre to very strong. Screen-shaking crowd control.

Hydro flight for free repositioning. Solid AoE damage across most abilities. Melts bosses with DoT. Top-tier PvE pick.

New Zoan. Finger minigun fires devastating waves. Transformation amplifies entire kit into lethal state. Strong close-range PvP DPS.

Teleport + Light Fly provide best-in-game mobility. PvP god-tier. Solid farming too. Fastest travel fruit.

Heavy AoE for early farming. Rail gun clears groups. Slow charge-ups hurt PvP viability.

Flame Emperor massive AoE + Fire Pillar continuous damage. Reliable elemental pick.

Logia passive + gas mode. Strong damage with Haki. Viable for both grinding and PvP.

Gravity pressure + meteor rain for PvE. Rock fly for aerial repositioning in boss fights.

Logia + skating freeze. Ice Surge and Ice Age deal solid AoE. Water walk + ice skate for exploration mobility.

Cupid Fly mobility + charm + love pistol AoE. Decent early farming and exploration fruit.

Transformation greatly boosts survivability — best tanking option for PvE boss fights. Giant form with big damage boost.

Logia + transformation for extra damage. Golem run clears early enemies quickly. Boulder throw for AoE.

Overheat single-target slam + web string traversal. Decent for exploration and early game.

Room-based mechanics limit PvP potential. Inconsistent DPS as you progress.

Basic Zoan durability. Outclassed by Buddha and Leopard.

Repulsion mobility. Low damage output limits late-game use.

Logia passive with decent early-game damage. Outclassed by other Logias quickly.

Logia provides useful mobility for exploration. Damage falls off hard after early game.

Reworked with usable moveset and shield passive, but still bottom-tier. Only highlight is the barrier defense.

Best of the D-tier — decent early AoE. Falls off hard after C1.

Sword immunity + bomb dropping. Basic early-game defensive utility. Falls off quickly.

Fun chaotic abilities. Purely casual — not viable for progression.

Kilo Shock pushes enemies back. Lightweight common fruit — only useful in early C1.

Slingshot + Gomu Punch combo. Basic Paramecia with stretch attacks. Outclassed quickly.

Reworked with new moves. Decent for C1, completely irrelevant after.

Reworked with cool moves. Good mobility but damage can't keep up past early game.

Reworked with multiple moves now — actually usable for a common. Stealth + decoys, low damage.

Wind-based movement and knockback. Decent mobility but low damage output.